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Gaming the Tibby

Tags: case study | running a facility

Case study on the use of computer gaming technology offering an interactive simulation of a real-life space to engage young people in regeneration.

http://www.idea.gov.uk/idk/core/page.do?pageId=8987381
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http://www.laws.sandwell.gov.uk/ccm/content/community-and-living/safer-stronger-communities-fund/gaming-the-tibby.en;jsessionid=a-J5ah6Oc-oa
( 0 Votes )
 

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